How is weapon damage calculated in wow
Personally, I'd love to go back to dual wielding 1h swords on my Warrior. Yes, pet auto-attack damage is derived from your weapon damage and AP. It looks like white damage may still matter which isn't negligible. They can also control it via itemization. I bet you can use daggers with SMF on your warrior but he'll lose out on all that sexy, sexy Strength and just get agi.
Thematically I like the idea of a outlaw using a sword and dagger combo. I can't wrap my head around enhance using daggers though. For 1 build there was a talent for Arms though that changed depending on what weapon you use. I could easily see that for certain classes or specs, the weapon is part of the fantasy. On the other hand, my feral spec just spent the last expansion using double daggers so I guess it's not a hard and fast rule.
The formula as presented is just one way to arrange the math for it. This is interesting because of how caster weapons currently work in WoW, which is to effectively remove "weapon dps" from the item in question to push into Intellect on the stat budget. If you didn't need to do that anymore because spells just used weapon dps directly, then more weapons could be shared amongst all classes a most egregious example is the caster vs melee staff.
If Blizzard sees difficulty in obtaining weapons as a problem, I would think they would heavily consider this — sharing has generally made it easier for all since niche weapons always only seem to drop when the niche users aren't around :.
This allowed them to use both DW and 2H weapons largely interchangeably. This was changed in Legion for no reason that I can discern. I thought it was a bad decision at the time, but it didn't make a huge amount of difference because they had to use their artifact weapon anyway.
This is a great change, and long overdue. It means Outlaw rogues can use fast daggers, as weapon speed no longer matters. They are unaffected by weapon speed. Mages, warlocks, and priests have no instant melee or ranged abilities. With normalization, the weapon speed is now less influential on the total damage per second of characters, although weapon speed still has a small influence because the base weapon damage of instant attacks is higher for slow weapons of same weapon dps.
Nowadays weapons with higher weapon dps are generally preferred over ones with lower weapon dps regardless of weapon speed , although there are exceptions like [ Windfury Weapon ]. The normalization coefficients mean that a two-handed weapon will give the most damage from attack power, except when using an attack that can explicitly use two weapons. This means, for example, that a death knight should always use a two-handed weapon, unless using the talent [ Threat of Thassarian ] and a rotation built around it.
Even as a tank, the death knight will otherwise be unable to generate enough threat, since most threat comes from instant weapon-based attacks and is proportional to damage. Wowpedia Explore. Main Page All Pages. World of Warcraft. But really for melee dmg you want higher avg weapon dmg for instant attacks sinister strike and whirlwind and for white dmg you want higher dps.
Weapon strikes like Sinister strike and Heroic strike and shots Aimed Shot and Multi-shot are based off of weapon damage not average DPS meaning even a lower dps but higher top end weapon is usually better. A weapon that does damage will do the exact same DPS on average as something that does , all other factors being equal. Yea, what he means is the average weapon damage, not the average DPS. Each swing is kindof like a roll of the dice and you get what you get. I mean where this idea that top end damage comes from I have no idea, it makes no sense at all and would be completely stupid way to calc anything.
Except I posted the ore-normalized formula too its just the white dmg formula which ALSO does not use top end damage. Talking to a couple of people in game and getting different answers. I have 2 weapons. First one is damage 9.
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